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  • Comment Subnautica utilise la peur

    Il y a beaucoup de choses à Subnaautica. Il a un monde coloré et richement conçu, certains éléments sont vraiment très bien affinés et fondamentalement intuitifs. Mais, ce que je considère comme la meilleure partie de la subnautica, c’est comment vous ressentez la peur à la suie. Du Léviathans à ces terribles monstres et à ce terrible cauchemar, tant de choses à Subautica sont conçues pour vous faire peur et rester en tension. Et je ne parle pas d’horreur, mais de peur.

    Il peut sembler que j’utilise deux mots différents pour décrire la même.Et il semble que ce soit ainsi, mais pour l’initiateur de la gothique Anna Radcliffe, la peur et l’horreur sont en fait des choses très différentes. Radcliffe dit que la peur «élargit l’âme et suscite la capacité à un degré élevé de survie», tandis que l’horreur «les file et les détruit presque». Je veux dire pourquoi tu as besoin de moi, tout ça, bien sûr. Parlant en termes simples, alors la peur est une question de l’inconnu et une menace de danger, l’horreur est ce qui effrayera ou sortira de lui-même.

    Comment il se manifeste dans les jeux vidéo? Il n’est pas difficile de voir des horreurs dans les jeux, tout un genre est nommé en leur honneur. L’un des jeux les plus influents basés exclusivement sur les horreurs est le jeu notoire, cinq nuits à Freddy et un million de ses suites. Animatronika est terrible à cause de la vallée inquiétante, et les mêmes personnages qui vous sautent de nulle part et publient un bruit fort. Cela suffit pour perdre la tête des hommes aussi sages à chaque fois. L’horreur est primitive et choquante, elle joue sur nos réactions subconscientes aux choses que nous considérons comme une menace directe. Les idées sur l’horreur sont restées inchangées de ces moments où les mammouths et les tigres à codés de sabre ont chassé les premiers personnes. Les jeux d’horreur effrayent et donnent un bref plaisir des endorphines, mais, franchement, ils sont un peu bon marché. Когда первоначальный шок проййет, Вот и Вс, и Вряд °.

    D’un autre côté, la peur est de nature beaucoup plus insidieuse. Lorsque Radcliffe parle de la façon dont il étend son âme et suscite les capacités, cela implique que la peur est quelque chose de conscient qui se passe dans notre imagination. C’est quelque chose exclusivement humain, la peur ne se pose pas quand nous voyons quelque chose de cauchemar, mais quand nous l’imaginons. La peur est une peur qui survient lorsque vous grincez des dents dans la pièce du Resident Evil 7, votre cerveau travaille avec une surcharge, essayant de comprendre où se trouvent les psychos rustiques fous et combien de façons ils peuvent vous tuer. La peur est le même segment de l’amnésie, lorsque tout est rempli d’eau A, le monstre se cache quelque part dans les profondeurs. Vous ne pouvez même pas le voir, et c’est ce qui le rend si cauchemardes. La peur est bien adaptée aux jeux car il vous colle. Le cerveau humain doué d’imagination commencera à essayer de comprendre ou même de se battre avec la source, ce qui ne le rendra encore plus intimidant que le cerveau échoue. C’est l’une des principales caractéristiques qui distingue Subautica de nombreux autres jeux de survie.

    Dans Minecraft, des choses https://winstler-casino-fr.org/ telles que les cryers, les squelettes, etc. sont des menaces claires et compréhensibles avec un comportement et des spaunas très évidents, même un débutant comprendra rapidement que les ennemis apparaissent dans l’obscurité, et le plus souvent il vous poursuivra simplement. Subautica, au contraire, essaie de cacher les mêmes informations. Presque toutes les créatures hostiles se comportent comme des prédateurs, ils vous poursuivent, ils vous attaqueront, et le plus souvent ils essaieront de vous embusquer. Même certains herbivores ont une capacité unique à sauter sur un visage sur lequel le jeu ne vous avertit pas. Qu’est-ce que ça veut dire?En dissimulant les informations selon lesquelles d’autres jeux pourraient simplement être fournis, Subautica améliore le sentiment d’un monde extraterrestre hostile qui veut vraiment vous tuer. Si vous êtes inattentif, alors Krabozmey – ces terribles monstres de ver sont très dangereux et peuvent vous attaquer sans avertissement.Dès que vous comprenez que ces créatures sont réellement attachées au territoire et n’attaqueront que si vous vous approchez trop près d’eux ou de leur champignon domestique, il sera beaucoup plus facile d’éviter de vous rencontrer, mais, surtout, ils ne sont pas moins effrayants. Maintenant que vous comprenez le fait qu’ils se cachent dans les champignons et organisent des embuscles sur vous, ce petit panorama se transforme de zéro crabismes à environ 10 potentiellement gardant.

    En apprenant plus sur le monde, un choc terrifiant de la compréhension que ces monstres essaient de vous manger, mais la peur demeure. Vous connaissez très bien ces créatures pour vous soucier de leur existence et des signes évidents de leur attaque, mais pas assez pour les comprendre et les surmonter vraiment. Ce désespoir est la clé de ce dont parle Radcliffe lorsqu’elle parle de capacités d’éveil. Forçant votre cerveau à prendre en compte la position réelle, et pas seulement à réagir aux choses effrayantes, l’esprit passe de l’horreur à la peur. Subautica fait tout son possible afin que vous ne puissiez jamais vraiment analyser ces créatures, garantissant que vous n’avez pas de force réelle à attaquer. Chaque créature du jeu peut être tuée, mais le jeu ne vous le dit pas. Au lieu de cela, les créatures peuvent être effrayées si vous appliquez suffisamment de dégâts, et même si vous les tuez, vous ne recevrez jamais de récompense pour cela. Contrairement à la plupart des autres simulateurs de survie, la lutte contre les ennemis ne donne aucun matériel ou opportunité supplémentaire, alors vous apprenez à couper et à courir au début du jeu, garantissant que ces monstres sous-marins resteront terribles. Bien sûr, le manque d’armes et l’accent mis sur l’équipement de protection sont toute la conséquence du fait que le jeu déclare délibérément le contrôle des armes dans le monde réel.

    Au début de l’histoire de Subautica, vous êtes l’un des nombreux membres d’équipage qui ont survécu dans des capsules de sauvetage jetées de votre navire de rotation Aurora. Lorsque vous passez le jeu, vous recevrez de temps en temps des signaux d’autres capsules de sauvetage afin qu’ils puissent être explorés. Tous sont sans faute et percés par une créature titanesque. Corps? Nulle part à trouver. Où que vous alliez, personne ne survivra sauf vous. Lorsque l’équipe de Sunbeam vous contacte, c’est un rayon d’espoir – une chance de salut, qui est dissipé au dernier moment. Même de terribles structures extraterrestres sont en grande partie dépourvues de vie. S’il y a quelque chose que Subautica veut que vous ressentiez, alors c’est une solitude complète et parfaite. Assez effrayant, vraiment?

    La mort mystérieuse de tout le monde soulève la question: qu’est-ce que diable tue tout le monde? Eh bien, certains d’entre eux peuvent être attribués à des capsules de sauvetage cassées, mais cela n’explique pas les corps manquants.Quelque chose de très grand et très fort chasse systématiquement pour les gens et les dévore. Tous les petits indices et indices des capsules de sauvetage inondées aux vagues avertissements de votre assistant et de vos récoltes audio que vous trouverez, toutes sur des créatures titanes se cachant dans des eaux plus profondes et dessinez une image d’un monstre vraiment dégoûtant – le Reaper Leviafan.Très probablement, vous ne rencontrerez pas le Léviathan directement jusqu’à ce que vous alliez profondément dans le jeu, mais Subautica veut vraiment vous garder en suspense, de toutes les extrémités des biomes, vous pouvez entendre le cri caractéristique des Leviatapans des Renapers. Et vous n’aurez peut-être pas la chance de voir ces monstres serpentins de loin pendant la recherche. Ces gars sont beaucoup plus grands que tout autre poisson en mer, à l’exception d’un puissant Rifbek. Dans de tels moments, Subnautica est en fait très intelligente. Votre visibilité efficace est assez faible, surtout dans des zones plus dangereuses en raison de l’obscurité, du sable, du rayonnement et similaires, mais la bioluminescence de presque toutes les créatures peut être vue à une distance beaucoup plus grande. Vous donner des aperçus effrayants, en particulier des choses telles que le léviathan fantomatique. Le simple fait de voir l’épidémie de leur lueur bleu vif caractéristique suffit pour forcer la partie paranoïaque du cerveau humain, responsable de l’horreur, pour imaginer que c’est généralement, putain.

    Ma façon préférée que les développeurs de Subautica cultivent un sentiment d’horreur est le rugissement du Reaper. C’est le son d’un mangeur de Léviathan à la recherche de sa prochaine proie, vous. Ce rugissement a un rayon d’environ un demi-kilomètre, ce qui correspond à environ un quart de la carte à tout moment. Vous entendrez souvent ce rugissement. Nous avons déjà parlé de la façon dont la peur de partiellement connue est basée sur les alarmes existantes, mais les Léviathans, en particulier, ont un ajout spécial en plus de cela. Peu de temps après avoir entendu le rugissement du Léviathan, vous commencerez à remarquer les aperçus de l’un d’eux, même si vous êtes au bord de leur territoire. C’est parce que le rugissement n’est pas pour la coche. Si vous entendez cela, Leviathan sait où vous êtes et commencera à vous diriger vers vous. En fait, ils n’attaqueront pas avant de vous retrouver dans un rayon beaucoup plus petit. Mais cela garantit toujours au fond, vous aurez toujours une peur rampante de l’attaque du Reaper, et dans des zones plus dangereuses – au moins une, vous chassera toujours.Les sceptiques parmi vous pensent maintenant: «Eh bien, bien sûr, ces monstres sont terribles lorsque vous commencez à jouer, mais il se fatiguera quand ils vous tueront un million de fois».

    C’est un problème commun pour les jeux dans le genre d’horreur, les méchants dans le Resident Evil 7, par exemple, arrêtent de faire peur lorsque vous êtes coincé dans n’importe quelle zone. Ce n’est pas seulement parce que l’illusion d’un véritable danger est détruite, mais aussi parce que la perte du jeu vidéo donne en fait un répit à votre cerveau. Vous avez la chance de raviver, de vous rendre dans un environnement sûr et de réfléchir clairement à où et comment vous êtes mort, comment il est causé et comment vous pouvez empêcher cela. C’est pourquoi Subnautica fait tout ce qui est possible et c’est presque offensant simple. Voici une paire d’exemples. Malgré tous les avertissements anxieux qui provoquent de l’anxiété, il existe de très nombreuses possibilités d’épuisement de l’oxygène. Leviathana fantomatique, ils ont une bizarrerie d’Ai, ce qui oblige à se battre dès qu’ils appliquent un chargeur pour vous faire peur, mais en fait de ne pas tuer. Les Giners Leviathan ont une attaque brutale effrayante, elle inflige environ cinquante pour cent des dommages à la santé et au costume. Cela signifie que si vous n’étiez pas au bord de la mort, il y a de fortes chances de s’échapper avant de pouvoir attaquer à nouveau. Merde, même si vous êtes complètement sans armure et non dans un appareil de natation, ils ne peuvent toujours pas vous tuer d’un seul coup. Tout cela va sans mentionner le fait que presque chaque ennemi est dans le jeu, soit plus lent que vous, soit beaucoup moins maniable. Vous pouvez même fuir le Léviathana, en vous déplaçant à un léger angle, en prenant vos pieds de la zone de la défaite de leur attaque. Mais qu’est-ce qui est important, les ennemis vous poursuivront et grogneront, vous forçant à avoir soigneusement peur et à sentir qu’ils respirent dans votre soutien.

    C’est le vrai génie de Subautica. Contrairement à de nombreux jeux avec des éléments basés sur la peur, Subautica adhère à l’idée de pure peur, qui est presque tout dans votre tête. Comprenant comment un environnement différent peut transmettre et contrôler divers types d’états émotionnels, nous pouvons étudier de nouvelles techniques qui peuvent être utilisées dans les jeux vidéo, non seulement pour renforcer les choses comme la peur, mais aussi pour que ces émotions ne soient pas épuisées. Bien sûr, vous dire comment Subnaautica fonctionne réellement, j’ai semblé vous gâter avec les peurs. Ou non?

    P.S. Si vous le lisez jusqu’à ce moment et que vous l’avez aimé, alors juste au cas où je laisserai le lien vers ma chaîne. Jusqu’à présent, il y a peu de vidéos, mais chaque semaine, je publie une nouvelle vidéo, bienvenue. Sans négativité)))))

  • Assassin’s Creed Valhalla brief analysis of the trailer from a historical and logical point of view.

    (It is recommended to familiarize yourself with the trailer before reading, as it contains shots from it.)
    Many of us have already watched the trailer for the new Ubisoft -ssassin’s Creed Valhalla. A new setting is immediately evident, which has long been speculated. The video itself is made quite well and beautifully from a technical point of view. Many environment details create a pleasant Scandinavian atmosphere.

    The setting of the battles is also delighted. Watching how the Vikings and Anglo -Saxons chop each other is a continuous pleasure.

    But is everything so good for this four minute video? I will try to get to the bottom of all the small flaws, which are full of action, and tell you that my friends and I am affected when viewing.

    Imagine. You are a medieval barbarian whose life is to rob, kill and trade. You attack the next village in order to get supplies and values. You kill a bunch of men, but here you see a defenseless woman with a child. Would you stop a comrade who is going to kill them? It is possible yes. But imagine that you live in the Middle Ages, in a society where such concepts as mercy and kindness are rarely found in the dictionary of an average exemplary citizen. Would you spare other people? After all, they can get to representatives of the authorities, and inform them of the raid. Then your fraternity during the next raid can be wait for not just hard workers with braids and pitchfork, but real warriors, which actually happened further on the plot of the video. Someone can say that the government will find out about the attack. And it will be right. But it will learn much later, which is an undoubted plus. Real Vikings did not leave witnesses, if possible. This scene is a puncture in terms of realism, although I can say why it is needed. We are shown that the hero is actually kind, and he can be empathized, and spit that he kills the innocent to the right and on the left, taking their property. He spared a woman with a child, which means he is good)

    After another beautiful scene of the life of the life of the Viking Dobryaks, we see the king of England. He signs a decree, presumably about the country for the attackers. The wax seal is immediately striking. He puts it on an incomprehensible fragment of paper attached to the document itself. As far as I know (if this is not always the case, then correct me) the seal serves to certify the authenticity of the documents and their sealing. The seal is placed so that it is impossible to open a letter without damaging it.

    Here we see a local smoker servant who stands right behind the king. Everything would be nothing, but for some reason he builds a strange grimace.

    I do not understand the language of the body much, but even I can see that this is some kind of cunning smile of the conspirator. Well, you know, the guy who lunged his boss to agree to a plan, who ultimately leads to the overthrow of this boss itself, and the subsequent climbing of the cunning to the throne. But from which our dear friend smiles so? But there is no answer to this question. The only thing that can be assumed: “Oh yes, lie on a man. " “Oh yes, we will begin a set of measures aimed at protecting against intervention from an unidentified floating adversary."This I understand, a plan worthy of a cunning grin.

    Well, let’s move on to the cherry of this action. Battal scene. Everything begins as always. Viking Dracars, with beautiful warriors swim to the unknown shore. Question one. Why none of them wears a helmet. In the famous beautiful film “Viking”, helmets were not worn, because in them we would not be able to distinguish heroes from each other (which is actually not very true, but this is not about that). Here we do not know anyone, but we see a bunch of smart people who are going to fight with someone without putting on one of the most important elements of equipment.

    Enemies, oddly enough, wear helmets.
    The second question. Where are they all floating? The Vikings raided, with the aim of profit. It can also be seen that they moor on an empty beach, where nothing except shells, and a supply of sand for panties for three years ahead, find it will not be possible. But perhaps I find fault, and the foreign intelligence service of the Viking organized crime group reported the brethren, about the presence of a village in this place, far from the shore. The entertaining viewer will say: "Hey, there is generally visible the fortress on the background". And really, she is there

    But how they were going to storm her, without siege tools (they were not shown). But these are trifles. The presence of the fortress also adds questions, but more on that later. The question also raises the question of where the Army of the British came from here? They just sat on the shore and waited for the Vikings to arrive here? And if they had not sailed? What if they decided to rob another village? The question is unanswered.
    And then something strange begins. We see how a huge amount of burning arrows in the sky flies to heroes. But how they did not notice them? How the Anglo -Saxons managed to do not incite bonfires and other places where you can set fire to the arrow, make so many shells burning, and even make them invisible, at least in the first half of the flight, because we already notice them high in the sky?

    Vikings jump from ships, and rush into battle. My friend immediately said: "The Vikings do not use the top wall of the shields". And really. They do not use construction – a wall of shields. And generally do no construction. Neither they nor their opponents. These are basic things in military tactics. Built somehow, for more efficient warfare. But no. Neither they nor the Anglosaks stand even in the basic construction of a crowd. They all just run on each other with loose rows.

    There are a lot of questions to https://xfombet.co.uk military tactics in general. For example, remember the fortress that is visible on the background at the beginning of the battle? Why did the defenders not settled there? After all, it is much more profitable to defend with bows than to go fight in the field. The weakness of this tactic was clearly shown by one of the series of the eighth season of the Game of Thrones, where the crowd of riders went nowhere. How it ended you so know. The question also raises the question of where this very cavalry of the British? Did the king really have no extra horses? Strange. If they had horsemen, then everything could end much better for the side of the defenders, because by the way, by the way, I do not really imagine how to pull it out with one hand, in his new position, to kill a huge horse at the full gallop will be difficult.
    Well, to top it, for lovers of physics.

    5 timing of the time passes between these frames, and not much more in reality. Could a whole, wet piece of iron light up from 5-6 arrow less than in half a minute? I doubt it very much.

    What about? It looks beautiful, but with a more accurate examination it turns out that the product is full of holes. All of them are certainly not significant, and I found them rather laughter for the sake of the sake. But there is still a question, since there are so many historical nonsense in the trailer, then what will happen to the game itself. Although probably the Assassin’s Creed series has long been written out in a court of realism and credibility. We will see. And for today everything.

    The best comments

    The wax seal is immediately striking. He puts it on an incomprehensible fragment of paper attached to the document itself. As far as I know (if this is not always the case, then correct me) the seal serves to certify the authenticity of the documents and their sealing. The seal is placed so that it is impossible to open a letter without damaging it.The wax seal is immediately striking. He puts it on an incomprehensible fragment of paper attached to the document itself. As far as I know (if this is not always the case, then correct me) the seal serves to certify the authenticity of the documents and their sealing. The seal is placed so that it is impossible to open a letter without damaging it.

    Printing are used to certify the authenticity of documents. They are placed directly on the front side of the document or attached to the document with a cord or tape (often painted in the color of the owner) or a narrow strip, cut and folded, but not separated from the document. This allows you to assure the authenticity, avoiding reuse of printing. Source

    Given that in reality, fire arrows were most likely not used, then in the trailer 5-6 arrows charged with incendiary mixture will be able to set fire to a wooden “iron” T-shaped structure for a spectacular frame.

    These are the British. That you got to the bottom? They are gentlemen. They will not beat a person from the back who burys a comrade. This is not a gentlemanly. You offer some kind of barbarism. But gentlemen will not go to it. Or maybe he buries in general during a five -hour tea party and the British took a break in the battle and went to drink tea. And then a convenient opportunity to bury a comrade showed up.

    Yes, the Vikings were simply the first invented by away tourism, and in the trailer one of the entertainment fragments is simply shown – a group of English animators entertains a group of Scandinavian tourists. Everything is logical)

    Exactly! Although I think this is more done to add a grain of historical reliability to the game. As we all know, the military raids of the Vikings are nothing more than historical falsification. Several years ago, historical documents confirming that the Viking groups provided humanitarian assistance to the population of foggy Albion, saving women from the villages and all the values ​​after the entire male population died as a result of unknown events.

    Let’s try seriously. I did not play Odyssey, passed the origins and still enjoyed the beginning to the very end.
    First, he settled into the regime of an interactive tour for a good ten hours, for which they very briefly spoke about the scene and the historical era, about what they took as the basis that they transferred in detail, what they made up and for what reasons for what reasons.
    Then, in the course of the game itself I liked the composition of the narrative, when you are sequentially conducted in various geographical regions, simultaneously focusing attention, on different aspects and time periods. T.e., Without porridge, everything is clear, here is Alexandria, the period of Greek influence, architecture, religion, social and racial stratification, science, etc.D. Further, the emphasis is shifted towards a purely Egyptian topic, necropolis, pantheon, temple complexes, oases and at the end the influence of Rome. Everywhere, points are easily visible for which you can catch on and sucked into more serious sources, find out other points of view and opinions on some events or phenomena, for example, about the options for painting Sphinx. And even in isolation from the plot, production and gameplay, which, whatever one may say, taste, the origins allow you to get pleasure from themselves from about a historical attraction, excursions based on famous events. And with all the shortcomings, the series is essentially the only experience that provides such an experience, and containing so many information background per conditional unit of the intra -game area.
    I don’t know, maybe the Odyssey became different, but even to the source everything was plus or minus the same.

    The main thing is that when it activated from heaven, the bearded robe in the angel costume does not fly. For a long time I did not follow the series-they, after the third part, made some attempts towards the creation of their own settlements and other crap?

    Y kill a bunch of men, but here you see a defenseless woman with a child. Would you stop a comrade who is going to kill them? It is possible yes.

    Of course yes. If you kill all women, then there will be no one to rape. The rule of forty minutes of course works, but damn it, I Persia in distant and shitty England, overcoming the difficulties of the sea transition not for the sake of forty minutes.
    So he spared a woman to subsequently rape her. And the child will get a suitable slave. Normal, real wiking, caught in property.

    For example, remember the fortress that is visible on the background at the beginning of the battle? Why did the defenders not settled there?

    Because the fortress is not their, but the feudal lord, and the feudal lord sent them to the ass, said – you themselves get huggled with your Vikings, freaks. I am normal))))
    And tactics. do not care about tactics))

    Agree. That is why I wrote an article. Current trends lead to a deterioration in content quality. Even logic goes under a knife for the sake of entertainment.

    And the first mission will be about the fact that the evil fishermen of the British, who want to chill all humanitarian aid, attacked good Vikings. And now the Vikings are forced to rob coastal villages in search of lost supplies, because they do not know where evil robbers come from. And so the villages 40, one scenario.

    Seriously – those who liked the origins and Odyssey: there are certainly beautiful landscapes. But this is really enough for you to get pleasure?

    As far as I understand, the Vikings knocked out the leader of the strongest war, which means that only one idiot was enough, who received on the head, so that everyone followed his example. It seems to me that one wanted all the Vikings to die with a good hairstyle, it is not for nothing that they find objects of cosmetic accessories, such as combing and so on.

    Vanguy. Here you are laughing, but such a perk will really be in a tree in the game. At least that name.

    Well, they would definitely not set fire to iron. It is clear that everything is done for a spectacular frame. But still such. I agree with the seal.

    There is this, there is a guy with the nickname “Nachtigalka” on the DFF, according to eyewitnesses he defended the Odyssey so much that people were just sessed as this could be invented at all.

    I myself did not particularly follow, but there was never any talk about any settlements. There were only ships with customization of the appearance. As far as I know Ubisoft generally games where I need to work with the settlement, I did not do. Except that the Anno series, but this is about another.

  • Assassin’s Creed: Unity – bonuses for pre -order, collector and screenshots

    Unknown Assassin’s Creed: Unity Already focused on the good half of the gamers around the world, so it seems the time to the publisher in the person Ubisoft tell what awaits users for the preliminary order of the game.

    So, as a pre -order bonus, developers offer an additional single mission with the intriguing name The Chemical Revolution (“Chemical Revolution”). As well as access to the Guillotine Spin To Win interactive gambling on the official website of the series, during which both digital content and real prizes like decorated in the spirit are played every week Assassin’s Creed: Unity consoles, home cinemas and even trips to Comic-con in San Diego and the studio Ubisoft In Montreal.

    Meanwhile, developers are hinting, they say, you can purchase in advance not only a standard, but also a special edition Assassin’s Creed: Unity, whose price, however, has not yet been announced. The aforementioned Collector’s Edition includes a 16-inch statuette of the main assassin of the “Parisian” Equen Arno, a soundtrack for the game, an album with illustrations, two bonus missions and a musical box with a proprietary melody, familiar to all fans of a “murderous” franchise.

    June 10, 2014 Far Cry 4: Acquaintance with the villain and collector

    June 10, 2014 Infamous: Second Son will continue in August

    Assassin’s Creed: Unity

    The best comments

    About the game of course … to honestly don’t quite understand the acquisition of collectors … What should I do with these figures … cards, etc.p.probably this is designed for a younger audience … although the prices are far from children’s.

    P.WITH. Once I bought a https://evolutionbet-top.co.uk/ witcher 2 … there was a coin, a map … I looked at some kind of story … You won’t find a coin, I bought it so purely out of respect for the work of people.

    P.WITH.2 Although the box is cool … Personally, I first see this

    Well then, yes, my mistake, for some reason I thought that you were talking about the collective. But even if so, I (IMHO, if that) did not consider anything surprisingly. An interesting idea seems to be a coop, but otherwise the assassin as an assassin, well, maybe the graphone was pulled with animation there, but Gameplaino (still IMHO) did not surprise Unity.

    Well, the topic of the collective … apparently because they thought) I just somehow think for general), yes, the coop is interesting … But I don’t have more than one comrade, who will play a friend or say the game. But the graphics frankly … how trite it does not sound an important aspect … and it was brought exactly) looks very pretty and it is very enough for immersion and atmosphere … I always liked the plot there … not a masterpiece, but interesting … but I probably agree about Gampley … although it is early to judge … all the same did not come out)

    P.WITH. The 2nd part reminded of a little and the character of the hero, as I understand it, is similar, and this is good) IMHO will be interesting to run around Paris.

    The figure is too similar to an analogue from the AC3 Freedom Edition, with the imagination of its designers, obvious problems. But the presence of a musical box pleasantly surprised.

    On the site there is a button to test Prize drop. For one press – 1 gift, so to speak, a small gift to appease the buyer.

    By the way, I’ll add … the current saw the last news about the game … Well, I am pleased that as it is said there, they began to move with dumpings … while the words … But the innovations seem to be interesting … If especially with the fighting do not lie. IMHO

    Honestly, it’s the same as there with a collective … more interested in cooperative gameplay, this is really interesting.
    Although yes, the collector is really tasty, the caskets of musical … Honestly, I don’t remember anywhere, maybe there were somewhere.

    And the fighting is a stumbling block of many), the majority want to fight … and not beat) so it can somehow become more complicated+ to Stals will be forced … but I personally love him) Hello Khyuman Revolyuy … I liked it … I didn’t kill anyone … I didn’t kill anyone naturally (hello to the bosses … I thought it was abandoned when I remained on one with the boss and tranquilizer rifle)

    P.WITH. Even I already suffered … Sori) In general, I hope the assassin will shoot, not much but it will shoot)

    The new engine is difficult to make almost every year, how that they have enough and they always optimize it

    Yeah … I would take such a collective, but only the absence of about 10 extra thousands interfere with the "

  • Assetto Corsa – flagship of car simulators

    Few of us heard about the new Assetto Corsa racing simulator, which appeared a few months ago in Steam Early Accesses. And this is not surprising. Against the background of Gran Turismo 6 and Project Cars, our guest today looks very faded. Assetto Corsa cannot boast of sophisticated graphics or a large fleet, but it has something that is much more important for a car symbolic.

    Kunos Simulazioni

    The game is developed by an independent and relatively young studio – Kunos Simulazioni. Their first game was Netkar Pro. You are likely to hear this name for the first time, but in the circle of fans of car symbolic this project for a long time was a cult. The next game was the Maral Hillclimb Simulator, which was based on the technology and graphic engine Netkar Pro and included only one formula car for several tracks. A little later, the light saw Trofeo Abarth 500, which differs from the previous game only an accessible car-now it was a charged Fiat 500 from the ABARTH tuning studio.

    In 2010, Kunos Simulazioni signed a partnership agreement with Ferrari to create Ferrari Virtual Academy. A game with an excellent physical model, one should not expect another from Kunos Simulazioni, was ruined by a small number of cars and the complete absence of an advertising company. Encouraged by flattering reviews of the Simmiresers, Kunos Simulazioni at the end of 2011 announced the start of work on their second serious project – Assetto Corsa.

    Physical model

    Today, Assetto Corsa has one of the most worked out and reliable physical models among car systems. The fact that all the tracks presented in the game were modeled by laser scanning of the real routes, says a lot. Everything affects the behavior of the car on the highway – from pits, joints and cracks on the asphalt, to cuts, the quality of which can vary very much, even within one track. Even the quality of asphalt itself affects the adhesion to asphalt. Often on the track, pieces of old and new coating are simultaneously adjacent, sometimes alternating with small patches. The older the coating on which we are driving, the less the clutch coefficient. It becomes much more difficult to drive because of this feature, but at the same time it is more interesting. It often happens that we start a turn on one coating, and we finish on the other. They did not calculate the speed or not correctly chose the trajectory, and our car rushes to meet the chipper cheerfully. In addition, do not forget that the ideal trajectory of turning the turn has long been shut up and the clutch on it will be tangibly worse. Because of this, we will have to constantly look for a compromise between the passage of turning along the ideal trajectory and the trajectory with the greatest clutch. But unlike Project Cars on Assetto Corsa tracks, you will never have the feeling that you are driving on ice. There is exactly as much clutch here as it is necessary for a pleasant, and most importantly, controlled driving at the limit.

    The car on the track is felt by a living creature with its disposition, and sometimes by will. Not least due to excellent work of the suspension. The rolls during braking and acceleration, swinging in corners, breakdowns of the rear or front axle from the trajectory are made very realistically and predictably. If you play the steering wheel, then appreciate excellent feedback (FFB). Unfortunately, the ride on the gamepad does not stand out against the background of the rudders – vibrates when hitting on irregularities, is a little shocked in turns and when losing its adhesion. In general, as in any other racing game.

    Game modes

    At the moment, we have www.rush-casino.co.uk access to three groups of races: practice, testing and race. In practice, as the name implies, we are free to choose any track, any car, configure the time of day and temperature. There are no nights and cloudy weather yet, the developers promise to add this content only after the release.

    Tests are divided into “fast circle”, “special events”, “time attack” and “drift”.
    Fast circle: the only differences from practice is the presence of fines for driving along the grass and the ability to turn on the ghost of the car with your best time in this race.

    Special event: a set of tasks with accelerations for their passage is to drive a circle faster than the specified time, come first in a drag or ring race, to dift a certain amount of points for drift for a limited time. That’s all that this regime pamper us. Time attack: it comes down to the race through checkpoints, on which we are given extra time and glasses that can take away the grass for riding. The difficulty lies in the fact that at each next control point of time and glasses they give less. The goal is to drive as many circles as possible, scoring as many points as possible. Drift: for the allotted time, type as many points as possible at a special training ground.

    Races are carried out in two categories: ring and driving. We choose how many and what cars will be our rivals (the maximum number is limited only by the number of boxes on the highway) and indicate their strength – how aggressively they will drive. The artificial intelligence of the bots is still in its infancy. They stubbornly do not notice the player’s car, the ram of it at any opportunity. And a huge accident in the first turn is a completely common thing. But with their shortcomings to travel with them fascinating. In addition, you should not neglect such training – in the multiplayer everything will be much worse.

    Of course, the Assetto Corsa will have a multiplayer, but when is a big question. Definitely he will come out before the release, but no one can give more accurate information.

    Cars

    There are already plenty of pains at this stage – civic low -profiles, supercars, racing cars and Open Wheel. Total – 23 pieces. Almost all cars have several upgrades that differ in engine power and suspension settings. There is no custom -made pumping in the manner of Gran Turismo and Need for Speed, and is not planned. To understand the level of study of cars, it should be mentioned that Pagani Huayra has a dynamically changing aerodynamics of 4 mobile elements. Currently, a physical and mathematical model is being developed for her, which will take into account 16 (!) the provisions of these mobile elements. I think comments here are unnecessary. The car, unfortunately, will be added to the game only after the release.
    The full list of available cars is as follows:
    • Fiat Abath 500 – Standart and S1
    • BMW 1m
    • BMW M3 E30 – Standart, Drift and S1
    • BMW M3 E30 – Group A – Standart and DTM
    • BMW M3 E92 – Standart, Drift and S1
    • BMW M3 GT 2
    • BMW Z4 E89 – Standart, Drift and S1
    • BMW Z4 GT3
    • Ferrari 458 Italia – Standart and S3
    • Ferrari 599xx Evo
    • Ferrari F40 – Standart and S3
    • KTM X-Bow R
    • Lotus 2 Eleven
    • Lotus Elise SC – Standart, S1 and S2
    • Lotus Evora GTE
    • Lotus Evora S
    • Lotus Exige Scura
    • Lotus S Roadster
    • Lotus type 49
    • McLaren MP4-12C
    • P4/5 Competizione Model 2011
    • Pagani zonda r
    • Tatuus Formula Abarth

    Currently, Kunos Simulazioni is working on Ferrari Laferrari, a racing version of Ferrari 458 Italia, the aforementioned Pagani Huayra, McLaren P1 and several Japanese cars, including the Nissan GT-R G35 and its racing version.

    Tracks and applications

    Everything is fine with the tracks – 9 tracks, including historical Monza, one drifting landfill and one long straight line for carrying out draas races. This, of course, is far from the final numbers. By the time Kynos release, they promise to add several more tracks and cars. It is known that the Circuit de Spa-Francorchamps and Mallory Park-oval 2.1 km track will appear among the tracks. They will be added to the game in a free patch at the end of summer. Unfortunately, Nordschleife – Nürburgring will be available only in a paid addition, which, in addition to the track, will include 10 cars that users will choose.

    But not only DLC will live as Assetto Corsa. After the release, the developers promise to give complete space for creativity to models. The game, for the convenience of interacting with tracks and cars, will support the workshop of Steam. The release is still far away, but now skins for cars, applications and routes transferred from other games are beginning to appear.
    The developers understand everything that we see on the screen during the race: speed, transmission, circle time, rivals, tire temperatures, etc.D. Assetto Corsa has a great many of these applications and they are all customizable! Each window can be placed anywhere on the screen, the main thing is that they do not overlap each other.

    Unlike other automobile simulators, the main Assetto Corsa menu is not overloaded with excess information. Everything is strict, concise, and, as they say, in the case. We observe exactly the same picture in the car settings menu in front of the race. All settings are divided into categories and are accompanied by detailed explanations. It is immediately clear that the design was developed taking into account the general public. It is not difficult for beginners to understand the basics of gaming mechanics. And after two or three evenings of training you can learn several tracks and start showing a stable circle time. But, as in any other car symbolic, for quick driving you will have to read a lot of third -party literature and spend months getting used to cars and the features of a track.

  • Assassin’s Creed: Victory is not really Victory

    New Assassin’s Creed She began to flicker on our radars long before the disgruntled exclamations around the lame Assassin’s Creed: Unity. Of course, then everything was limited only by rumors, but they were backed up by completely plausible evidence, so many believed them. As it turned out, not in vain: the next part Assassin’s Creed really is in development, and now Ubisoft began to actively tizure the continuation.

    The official announcement will take place very www.gambleonscasino.co.uk soon, on May 12 at 19:00 in Moscow, but the first details, as usual, are already actively merging into the network. So, the first thing you need to know: the new game about the assassins does not have a subtitle Victory. The name will be different – Assassin’s Creed: Syndicate. At least, so says the Polygon portal, which received official advertising materials from Ubisoft. Inviting brochures write that the next part of the saga "will send millions of gamers to the amazingly recreated London from the time of the industrial revolution". So amazing that, they say, to believe in the game world will turn out only by seeing it personally. The main character is the name of Jacob Fry, and to the shelves the tower simulator, as usual, will get closer to Christmas holidays.

    And for a snack: an American site with a teaser of a new Assassin’s Creed It looks somewhat different than others. While in other countries they admire two crossed hands with a blade in a sleeve and a cane, the US residents show a patterned gilded castet with the motto “Strength through devotion”. The table on which he lies is also dotted with the inscriptions: “God, keep the queen”, “we ourselves will dive our chains” and, hmm, “rooks”.

  • Assassins. Defeat through the centuries. Part 3

    Assassins. Defeat through the centuries. Part 1
    Assassins. Defeat through the centuries. Part 2
    Part 3. The struggle for independence?
    In the previous topic, the user DAZZLE already briefly described what this post will be about.

    It is difficult to add something to such a capacious description of the third part, but I will still try. And I will start, as usual, with a historical excursion.

    The origin of striped-star assassins

    The main reason for the appearance of the Assassins on the lands of the New World was the Templars. They, of course, arrived in new territories earlier. "New Lands" because these events begin to count from 1503g. – The very time when Ezio is just starting the growth of his fraternity. Perhaps it was his orders that served as “settlement” by the assassins of the “New World” T.To. The forces of the Italian and Turkish Assassins controlled by him took place in this. Or maybe Machiavelli. There is no information on this subject. Just accept as the fact that from 1503. Assassins begin to move to America, and the Templars have already settled there.

    And what did the assassins do for almost three hundred years? Apparently, everything went well with them. The power and influence of the Templars due to their actions decreased by so much that in 1750, the great master of the Templars Reginald Burch, sends his best man to create a new order, and at the same time deal with the assassins. In addition, he had to find an ancient relic, but he could not cope with this. But with the first two tasks, he copes with a bang.
    The assembled Order included devoted and influential people of the "New World". Thanks to them, in 1763 (Conor 7 years old), the brotherhood of the Assassins ceased to exist in the “New World” at that time. All secret places of fees were destroyed, the members of the fraternity were killed. Who remained alive, left the fraternity, but continued to provide all possible assistance. Who played in AC3, I already understood who we were talking about.

    Hate Kenoi – is the https://geroplaycasino.co.uk/ son of Edward Kenway, belonging to the brotherhood of the Assassins. Involvement in the fraternity is not confirmed. From childhood he studied martial arts and handling any weapon. Until ten years, the teacher was a father. Was a student of the great master of the Templar Order. The title of the great master of American Templars was awarded for the help of the Order.
    Life path: in childhood, the Templars attacked his house, killed his father and abducted his sister. In an attempt to find the kidnappers, he comes across Reginald Burch, Master of Templar, who returns him to his side. In the future, it turns out that it was he who organized the murder and abduction in the Kenaee house. But it will be later, and now heit is learning from the Templars, it helps them to embroider their power and tries to find out who attacked his house. Another task leads him to America, where he needs to find an ancient relic and strengthen the power of the Templars. Realizing that it is possible to look for an artifact for years, it begins to implement the second task. Thanks to the previously collected team of like -minded people, he commands the destruction of the bases of the Assassins. Having made sure that there is no more threat, Hatey begins the advance of his detachment to power. Soon they occupy leading posts. Heita himself remains in the “shadow”, and his orders are performed by Charles Lee, who, in the future, due to a high position, becomes a key figure of the Templars. (That is why heit protects him at the cost of his life, because without him all the power of the Templars will collapse and it will be necessary to start again.) Shortly before his death, he finds out who attacked his house and stole his sister. After the murder of his mentor, he tries to put things in order in America, because Conor pretty much complicated life, but healed and dies and dies.

    For some reason, we are forgotten to tell about these “small” changes in brotherhood, but simply they say that the Templars are to blame for everything. They are bad. They need to be stopped.
    And on this, about the emergence of American assassins, you can finish. This is how the American fraternity will be until the end of the game. Maybe we would be told what is happening in another hemisphere, but there is simply no one to tell. Three Assassins will be shown to us for the entire game: the first – will teach us; The second is so drunk that it gives the first to steer the first oncoming Indian, which will repair his ship; third – refused membership in fraternity, but continues to help. Although if it bakes, then it seems that he doesn’t know about the assassins.

    Motivating conclusions
    The plot line of our main character is based on revenge and protection of the survivors in the village. For this, he went to the assassins. Go – it is said loudly. Rather, in a hallucinogenic delirium (here you can insert a joke about hash and a pipe of the world), while he was an eagle, he had to strive for the symbol of the assassins. And by pure chance, one of the shamans saw this symbol in a person near their village.
    The second factor – the protection of the survivors also plays a significant role. After all, our hero “knows” who is to blame for the death of his fellow tribesmen and the burning of the village. And he knows this:
    1. Charles Lee and his company were interested in the village.
    2.Having slightly shook Conor, Charles seems to appear and gives him a butt on the head.
    3.Waking up, Conor finds his village burned.
    Having folded two and two, he makes an obvious conclusion, which guides the whole game. In the future, it turns out that this is not so. Charles was looking for a terrain guide, like Heyten at one time, to search for an artifact. He did not find the village, and other tribes did not want to cooperate with him. The search for the artifact was postponed.

    Hyde on the onions in video games can be read here.

    But Conor does not know all this, and revenge overshadows his mind and ultimately leads him to nowhere. And now a little more about where the wrong conclusions can lead.
    Let me remind you that the main goal of Conor is Charles Lee. In order to get to him, you need to weaken the power of the Templars and only then will a chance to kill him. The trifle business for the assassin, especially since the Templars occupy the main posts in the opposite military faction. Further, the usual Assassin story: we kill, steal, capture, find out the plans of the enemy, venue, etc.D. Only this time everything goes slightly wrong. Each murdered Templar says that they want to end the war, help civilians and the indigenous population, that war is not beneficial for both sides and they suffer tremendous losses and that Washington, the main associate of Konar, is to blame for everything, and says that he should do what to do. Conor, of course, does not believe in it. And when heita reveals the truth to him, who is guilty of the death of his people, that all this was planned from the very beginning of Washington and that if not for him, then everything would have long had stopped, etc.D. And what does our hero do when he learned the truth? Trying to correct the situation? Stops helping Washington? Forgets about revenge in the end? No. He lurks a grudge against Hetem for not telling him all the truth, because he knew her from the very beginning.
    And here we must recall that at every meeting, Hatey said that the Templars are not related to the extermination of the indigenous population, that their goal is the fastest end of the war, and he presented the information right now, because they met with Washington, who confirmed the words of Heite about the village.

    Having learned the truth, our hero still continues to fight the Templars and, first of all with Charles Lee. For what? If he is not involved in the burning of his village and you can not love him only for the fact that he, when for a long time, gave an butt on the head. Apparently this is personal. Well, all the power of the Templars holds on Charles.
    The final is predictable: the Templars are defeated, and the allies do not keep their promises.

    Permanent section "Secret" base
    I would like to start with the fact that where to find a person with the emblem of the fraternity knew the shaman of the Conor tribe. Just think about it – in the forest, Indians who do not contact the outside world know where to find an assassin. Conspiracy things are worse than in the previous parts.
    At the first acquaintance with the place of training, it turns out that the house stands in the wasteland, and around its cliff. Somewhere in the District of the Village from a couple of houses was given. There is nothing to do with a random person here.
    The owner of the house is the name. Apparently, he thought that he would not live for a long time and therefore did not repair the house, but since it was necessary to train a recruit, then the house would have to be clasped. For me, so this was a big mistake. Conor calls to the "noe" lands of everyone in a row and soon a community is formed next to the "secret" base. Although there are no direct references to the community, I am almost sure that in the future we will read that the Templars came and equalized everything with the ground, as was usually done from generation to generation. Stability.

    The result of the battle of Conor:
    Our hero is a complete idiot. Does not want to admit that they are used and deceived, and when he realizes it, he tries to go against two forces at once, but, of course, suffers a defeat.

    Part 4. What are the contradictions to
    Modern assassins have no people and abilities to confront the Templars. While the Templars strengthened their power, occupying ruling positions, the assassins simply killed them. They have no global goal. They live today. Trying to observe the Code, they themselves drove themselves into a corner.
    The Templars were not constrained by the rules. They all had one goal, and the rules can be changed in their favor or adapt to the situation. Most of their people were not anyhow anyone, but to know, scientists, merchants, military leaders, inventors, etc.D. The right to power, and therefore money, such people have from birth. And there is nothing surprising that they squeeze from their wards the maximum of their capabilities. Agree that to register yourself as a legal order of crusaders and receive official benefits from the government, a brilliant idea. Or to sponsor inventors and scientists to create new types of weapons or techniques of influences on people. And therefore, there is nothing surprising that in our time the Templars have firms, people and opportunities for their goals, but there are no assassins. The war of the Assassins has already been lost.

    For the entire existence of the brotherhood, they had no more than 10 artifacts. Question: How much time will it take for the Templars to collect other artifacts, having accurate coordinates?

    The plot component of the very first part of the AC was stunning: a thoughtful world, colorful characters, an interesting story. Unfortunately, there was one serious drawback – gameplay. In subsequent parts, this deficiency was corrected, but significantly reduced on the world and its interaction with the hero. In the last part, everything is spinning around the Templars in general, and the fraternity is set by decoration. This is that the Templars do everything in the game about the assassins, and one impudent assassin all only interferes under the feet. The plot went to the wrong steppe or they just tried to tell us more about the Templars. The story of the Templars in the game about the assassins turned out.
    The storyline in the present was supposed to show that the actions of the Assassins have at least some sense. But this is not so. All games show us that they are fighting, defeats. And for what? For the sake of protecting humanity from the Templars who want to enslave it, I use the technologies of the ancients. And after all, the Templars practically enslaved the world, but used modern technologies. And it is for this reason that some are swarming in the brain using modern technologies, while others, having ancient technologies, can do nothing.
    For justice, it is worth noting that the Assassins could not use artifacts T.To. Their main task was to prevent them from getting into bad hands. They could not interfere with the natural course of events. What this leads to, we see throughout all parts.
    The ending of the trilogy is one big nothing. Why it was DAZMONDURY that needed to die, I still did not understand. I explain: the Templars were so diligently looking for an apple t.To. They also knew that the "Big Bang" was approaching. They also tried to save the planet. And they chose the same option as DEZMOD T.To. They would definitely not start all over again, having such a basis. They would sacrifice a dezmond without hesitation. It turns out that here everything was thought out in advance, as in the case of a shoot and transportation through secret shelters in the first parts of the game.
    Yes, and I am more than sure that Dazmond, or his projection will be with the players for a long time. Why? This is indicated by a number of factors:
    1. We can see new events that Conor made after the titers of the main game, and this is impossible without synchronization with animus.
    2. In the new part of the game, we will play for the ancestor of Dazmond. Brothers, sisters or some other relatives, except his father, he does not have. (Not a word about the mother for four games.) Perhaps the father will act as “memory”, but he is the last mentor of the last assassins. Its loss will put a cross in general on everything. (Maybe this will end in the series? Yeah. Certainly.)
    So it turns out that the most likely option is a living dezmond, which has already been connected to the animus of the half -dead. Or, his genetic memories will be recorded, and he himself will wander like an object 16 on them. Or someone will be able to roam in his memories through an improved animus. Time will show.

    Why dragged absolutely everything info on a new hero – I don’t understand. According to Edward Kenoay, everything is known: when he was born, when he decided to go to the fleet, how many wives, sons, daughters, when he died and who will be the main enemy. The only thing that remains is why he became an assassin. But something tells me that Reginald Burch was involved in this, his sworn enemy and Templar.
    Most likely, a personal story will fade into the background, and the gameplay will prevail more than ever.
    Assassin cannot be a pirate – the code prohibits it.
    Somewhere on the blogs there was a post, where the topic of inconspicuous drawing and sinking of the vessel followed in detail with the subsequent disappearance of whales in a pack of whales, but I could not find it something.

  • Assassin’s Creed: Unity – there is no limit to perfection

    It seems, Ubisoft I decided not to turn one of my most popular series into the semblance of the fact that Activision created with Call of Duty, and put up the gyrus to the next part Assassin’s Creed With a subtitle Unity really demonstrated at least some progress in its development.

    In particular, the developers have finally complicated the control system, adding several useful nuances to it, allowing to move away a little from automatism and feel control over what is happening. For example, thanks to a separate button, from now on, going down from the roofs of buildings will become as interesting as climbing them (goodbye, haystack!).

    In addition, the main character Assassin’s Nadcascasino.co.uk Creed: Unity Learned to jump. No, if, of course, you do not want to press on different buttons, you can put Arno into a free race. But not the fact that he will get to the goal faster. Plus, according to the creative director of the project Alexander Amansio (Alexander Amancio), jumping – a real indicator of your skill. But it is to him Ubisoft And wants us to sought.

    Another “sick” aspect of the series did not go unnoticed – the battle. Developers assure that they got rid of the melancholy-infinite maneuvers such as attacking the impact of the blow and endowed non-embossed characters with greater quick wits. Now it’s not so easy to fill the enemy in an honest fight, it is necessary to improve your skills. Anyway, if the fights remained primitive, users only did what they fought, thought Amansio and then adds, they say, such a gameplay to the firebox. Assassin’s Creed: Unity -This is primarily stealth explosion, not fighting.

    By the way, it will be possible to avoid an open clash in a new game even when the enemy discovered you and directed all his forces to you. To do this, Arno had several tricks in reserve, allowing to disappear from sight at a critical moment and return to the roof. For example, a smoke bomb.

    Finally, on E3, journalists note the greater realism of the world in the non -united Unity. On the streets of Paris, brawls of angry revolutionaries that can confuse the cards or, on the contrary, play in the hands of Polish. Not to mention the fact that, according to assurances Ubisoft, the city exceeds all locations with scale Assassin’s Creed 4: Black Flag Taken together. The Cathedral of the Paris Mother of God is recreated one to one! And almost a quarter of all buildings is not deprived of the interior.

    In the end, we note that in Unity PVP is not expected, cooperative missions can be held both alone and with the company. Well, in “modern” episodes, the main character will become “you” (yes, the developers say so directly).

  • Assassin’s Creed Unity is officially announced

    It seems that the screenshots of the next game from the famous series " Assassin’s Creed turned out to be pure truth. After all, it was they who forced Ubisoft hastily announce the same Assassin’s Creed Unity, intended for PlayStation 4, Xbox One and PC. The developers even joked about this, admitting, they say, in fact, they are not yet ready to submit their project to the public court, but Abstergo left them no choice.

    As a result, together with the official statement Ubisoft I also published the first video that makes us clear that the action of the “murderous” action will be the truth in Paris during one of the most important moments of world history – the Great French Revolution of the eighteenth century, during which the people demanded freedom, equality and brotherhood, and meanwhile the royal heads flew off their shoulders.

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    The best comments

    And I would look at the Assassin Viking. This is nonsense of course, but since they have long forgotten about stealth in the series, then why not. Assassin Rolf with a wild roar jumps on the roofs of a hut, “flips” of alien villagers, excessively shits into hay stacks and sadly understands that a white hood does not fit on a horned helmet and a huge red beard gives him out with giblets.

    And why? PS3 and Xbox 360 www.stakezone-top.co.uk have already outlived their. It is better to focus on only new consoles and modern PCs than to adjust the games to the framework of the old iron of old consoles.

    There were many rumors … Only now it is easier for assassins to run in Europe and its appendages T.To. For Japan, it will be necessary to process a lot. Ooooo a lot.

    Of course, Assassin’s Creed in Paris is cool, I don’t argue, but I personally would like to look at Assassin’s Creed in ancient Japan, during the Samurai. There was such a rumor, they say the new Assassin’s Creed will be in the days of samurai.

    And right up to this very moment I believed and hoped that the flowingentent sciences belonged to some spin Off, or anything else, if only the next full-fledged game of the series.
    And, as I was afraid, not only is France, Paris, the 18th century, also Great The French Revolution (most likely, through the eyes of modern French residents, which also pours oil into the fire) so we are preparing to see the capture of the Bastille, the execution of the REDIA LUSICA XVI, guillotine, the bite between the Jacobin, the Girondins and other involved, the ubiquitous cries of Liberté, Egalité, Fraternité, ET Ainsi de Suite ..
    In general, as above it was correctly noticed:

    And given the fact that the game is created by the French about the French themselves, it will be so, because for modern Frenchmen this event is decorated with a halo of the struggle for freedom ©, the overthrow of the hated dictatorship and happiness for everyone for nothing. And the fact that at that time the French were most successful in the merciless destruction of their fellow citizens, places on an industrial scale (Joseph Ignace Guillotin and Louis Marie Turreuu, they have fiery greetings), and that this century is the most disgusting period in the history of the country, I believe, they will be tactfully silent.
    P.S. Excuse me already, I rarely leave comments in such a negative way, it’s just that sometimes it’s a damn insulting look at what happens to a gorgeous series until recently. In addition, a person who is familiar with France and with this period not only from the school course of history very quickly realizes that there are many more pure, bright, interesting and original temporary eras, on the basis of which you could create a magnificent game.

    It never seemed to you that the “graphon” in the assassins was strange?
    It seems to be of high quality and detail at the level … And all such plastic, unrealistic.

    I think this question should be divided into two components, or look at it from two planes:
    1. The world of the game, where the temporary era serves only a beautiful decoration, and does not carry any semantic load, being, in essence, not at all important:

    Are the Assassins-Samurai, Assassins-Vikings, Assassins-Indians, Assassins-Shaolin or Templars-Flows of the Egyptians-this is better than Europe?

    Why not? With proper skill, in full use of his imagination, without dropping into a pure trash (sucking out of the finger), it is quite possible to give sane The basis for the appearance of assassins anywhere: even in Japan, even in the Scandinavian islands, even in Tibet.
    If we talk about an era in such a vein, then it does not carry any functions besides decorative. In this case, no one claims to be any historical reliability (or at least similar). Question,in principle, Cleted.
    2. The era as an important component of a game setting, requiring attention from the developer. Time in this case does not play the role of decoration, but is an important part of the whole game. Hence, the attitude towards it should be careful, and at the same time Perennial (Consecrate events exactly as they were, leave personal preferences aside):
    In this case, as I said, a person, familiar with this era, is a little deeper than an ordinary hamster, he will never say: “Opa, the French Revolution, cool,” but more likely something in the spirit: “The time was terrible”.
    So I reflected my personal view of the time, reinforced by a couple of years lived in France, knowledge of the language, with little-Maly knowledge of history and experience of communication with the French themselves (I say this is not in order to show off, but in order to say that with the subject of discussion more or less sign).
    There are simply some pages in the history of almost every state that, in my opinion, should not be touched at all: many have repeatedly expressed a desire to see a new assassin of the times of revolutionary Russia. I agree – it would be interesting to see an assassin in Russia, but do you really want to plunge again at such a terrible time for our homeland, as the beginning of the 20th century, even if it will be a game? Time this also will be consecrated by people who have very much Supervisor attitude. (I hope not everyone has forgotten the last Company of Heroes and what was happening there?).
    Ubisoft in this case, they chose the topic for themselves even too convenient – and they will sanctify it in the rainbow vein of the great struggle for freedom, lowering the details uncomfortable for them. And to me, personally, as a player who looks at this series of games from the second position, who is interested in the era itself, and the due attention to it will be a little incomprehensible, and slightly offensive.
    Summing up, our opinions were divided with you, simply because we look at the same question in different ways. You are interested in the continuation of the story (namely the confrontation of the assassins and Templars) and the return to the origins in terms of gameplay (the very vertical gameplay). I like it (or, in this case – not to my liking) the era itself and a careful attitude towards it (careful as much as possible in the game, in which a man in a hood jumps into a stack with a hay of tens of meters, shakes off, and goes further). This is how you can summarize our views on this multifaceted question.
    One way or another, Jaddman Thank you for the opportunity to speculate on an interesting topic.
    P.S. Interestingly, the theme of the VFR for the French themselves is shrouded in a halo of the struggle for freedom, which they are not averse to talking about, and which is not averse to leading as an example. But the theme of World War II, frankly, is a shameful page in the history of France, which they try to avoid discussions (or tend to put in every possible way and embellish it with the help of that very Résistance. We must pay tribute, there people really fought. People fought, but the country, which is not existing, is not).

    P.P.S. Out of the heart, – Assassin’s Creed about the Vikings (someone above the proposed) would have drove better. There, at least, the era is the one that is necessary – everyone just killed each other as they could and How my mother taught They knew how, without any hypocrisy, claims to freedom and other democratic values.

  • Assassin’s Creed: Syndicate will arrive in Moscow July 3

    Having shot at E3 2015, demo version Assassin’s Creed: Syndicate I went to the world so that the fans of the series could familiarize myself in advance with the action from Ubisoft Quebec and provide developers with useful comments that they promise to take into account.

    From 16 to 19 June Assassin’s Creed: Syndicate I safely visited Amsterdam, Berlin, Madrid, Milan, Paris, Stockholm, London and Sydney. Whereas from July 3 to 5 Jacob and Ivi Fry will entertain the public Moscow.

    Ubisoft With great attention, she https://nalcascasino.co.uk went to the demonstration and chose for her the most suitable, according to the developers, a place in the entire capital. For three July days Assassin’s Creed: Syndicate can be found in the State Central Museum of Modern History of Russia, located at: st. Tverskaya, d. 21.

    For those who are not in the know, we explain: it was here, in the premises of the Palace of the Count of Razumovsky, in the 19th century the famous English club was located, among the members of which were listed Alexander Sergeevich Pushkin, Lev Nikolaevich Tolstoy, Ivan Andreevich Krylov and other famous public and cultural figures of that period.

    As in the English club, for the presentation Assassin’s Creed: Syndicate It will not be easy to get. For the number of participants – which must be at least 18 years – limited. Trying good luck and register can be here here.

    By the way, if you are still lucky to be at the event, you will find not only the opportunity to play the syndicate first, but also visit an interactive cinema, admire the exposition of the museum itself, and also get a coupon that provides a one-time discount of 50% for the purchase of products Ubisoft In the chain of stores "1C interest".

  • Assassin’s Creed: Unity will transfer you … to the second world

    As a result, judging by the new trailer called "Time Failure", the main character Assassin’s Creed: Unity There will be a chance to jump along the Paris streets of not only the end of the eighteenth century, but also the first half of the twentieth. Yes, yes, along with the Nazis and their airships and machine guns.

    From the video you can also learn that due to some failure in the simulation of the Great French Revolution, the game protagonist is unexpectedly transferred during the Second World War right in the image of Arno Dorian, where he cleverly climbs the Eiffel Tower and fits in enemy aircraft.

    Well, seriously, it is easy to assume that this fragment developers Assassin’s Creed: Unity Obviously send us to the history of the story with Abstergo Entertainment, which now supposedly allows you to indulge with Animus to everyone who has not hit.

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    Assassin’s Creed: Unity

    The best comments

    I don’t know why some minus you, but as for me, the idea is also interesting, it will be interesting to look at the attitude of Arno on all this turmoil, although the anniversary is possible to outline everything so that only GL. The hero from the present will remember this, while Arno does not catch this at all, they say this is an animus bug. Damn, I hope you understand me)

    I remember when the outfits arranged a survey in which surroundings to make the 2nd part, they were offered the 2nd world. The anniversaries replied that this is the worst idea for the assassins and they are unlikely to ever use it. But the conveyor cannot be stopped, is it not true?

    There are still plenty of eras. Spain was not touched in any way, the northern countries (Norway, the Netherlands), Germany, Eastern Europe (I think it would be very interesting to play the surroundings of the Time of Troubles, or the Austrian Empire with its diversity of peoples and languages ​​and arising from this contradictions) … Chat, there is all the UK – this is not only London; This is still a magnificent Ireland with a completely magical landscape! We will not forget ancient times when the countries of Europe were only formed – as you like the Assassins in ancient Rus’, killing Prince Igor, and? Or Rurik, as a transplant of the Templars))) you can drain the assassins to China and Japan – also an interesting concept.

    Ideas at least eat a booty. Take anyone and cook in lean oil. AC is interesting primarily with pseudorality; Gamlpei is the worst that there is. (I don’t impose an opinion exclusively from mine; but I don’t want to argue on this topic).

    Well, this is an animus bug, at the beginning of the video they said. Thank God the anniversary had not yet thought of inserting a time travel into the game, otherwise it would be completely stupid.

    But on the contrary, I will not wait for something like that. It certainly will not be stupid than the nonsense that we are fed in the plot of the series.

    It would be good if they make a game in feudal Japan with their samurai, ninjas, cheates, katan, darts and other lotions. There just all these devices would look organically. There are more places for fantasy than enough.

    Yes, this is of course a bug, but somehow he is scarcely explained, at least in the trailer, because GL. The hero synchronizes with his ancestor and essentially experiences his life and actions, which contradicted his ancestor was simply not allowed and Animus was in a hurry to resolve us immediately, which he did not do in this situation.
    Although I repeat, this move is interesting if the scriptwriters skillfully outline it.