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blog-142 – lihuilai

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  • Atomic Heart will be exclusive VK Play. It seems that the release has been postponed

    Studio Mundfish She announced that the PC version Atomic Heart The CIS will be released only on the VK Play video game site.

    The shooter was going to release from September to December, but it seems that they postponed:

    The developers who previously planned the release for 2022 still seek to release the game this winter. At the moment Mundfish The final strokes are made before the release, the exact date of which will be announced in the near future.

    According to Gematsu, in the USA, winter lasts from January 1 to March 20, so now the game should be released in 2023. In addition to Steam, the release period has changed from the fourth quarter of 2022 to "This winter".

    Publication Atomic Heart on all platforms (PC, PlayStation and Xbox) outside the CIS and Asia will do Focus Entertainment. Among other things, the company published A Plague Tale: Innocence, Necromunda: Hird Gun And GreedFall.

    Focus Entertainment is pleated to reveal itW Partnership with the Incredible Team at @mundfish for #Atomicheart.

    We are Looking Forward to Bringing You A New Intense Retro-Futuric Experience! ?

    In addition, system requirements have become known Atomic Heart:

    Minimum

    Processor: AMD Ryzen 5 1600 (3 GHz) or Intel Core i5-4460 (3.1 GHz), support is required AVX, AVX2 and SSE 4.2.

    Recommended

    Processor: AMD Ryzen 7 2700X (3.8 GHz) or Intel Core i7-7700 (3.6 GHz), support is required AVX, AVX2 and SSE 4.2.

    September 7, 2022 The improved version of the “Witcher 3” should still be released before the end of the year

    September 7, 2022 The first episodes of anime on Cyberpunk 2077 can be viewed the day before the premiere

    Atomic Heart

    The best comments

    About the existence of this VK https://frostybet.co.uk Play, I learned only from this news XD))

    A muddy theme with VK, but I think in Steam it will be possible to buy through a wallet without problems. It would be nice if the developers on their site sold the game/or keys to Steam … That’s really great

    And the system requirements are democratic by modern standards.

    I suppose low and ultra will be very different, as in RDR2 for example

    How would they not lose part of the solvent audience of the CIS with this VK Play

    Mundfish commander-manager in the official Discord clarified that players from Russia will still be able to buy a game in Steam through bypass payment methods, however, in the case of VK Play, we are talking about an “official alternative” with prices in rubles. The press release from VK shows the “exclusivity” of the game for VK Play.

    Kazakhstan and others from the CIS for which so, lol.

    And they will get a lot with Steam, if there is a problem to buy without troubles? Most likely that when selling the Keys of Steam, they also have problems with the withdrawal of money. No matter how skeptical of this decision is, but in the current realities the developers are not so many choice and have to be spinning how it will work.

    Not "gave the opportunity", but "taken from Steam". Feel the difference

    So, what is VK Play?

    *5 minutes of Googodio after*

    It will be a launcher or there will simply be sold there keys? If the second, then this is perhaps the most adequate solution

    If the first, then some kind of shit

    So everything worked as planned 🙂

    As I understood VK, this is a launcher from soap that the resources of the mower eats as if he had launched 3D Mark.

    On only "Hurray, patriotism!»You can’t go far. Most buyers will first choose what is more familiar and more convenient for them. Disassembling between Steam and EGS clearly show this, Epicians have not yet been able to normally repel the market from Valve, despite the fact that millions have already poured into their store promotion. And here we have an even weaker competitor.

    Well, it’s true, this is a good alternative for those who want to buy a game and at the same time not bother with Steam and other sites

    Otherwise, I’m afraid for them would only be an option with a torrent

    And get a huge commission by person thanks to “Ruble-Tenge-dollar-brudny”, which can calmly gobble up a huge amount of money.

    I am ready to pay on top of the sake of the opportunity to buy directly from developments without another client on a computer

    It is not clear what for exclusively there, if it was possible to release in the same EGS, an emergency for everyone + additionally cut in VK Play for those who do not want to bother with payment or use foreign services. Apparently soap.Ru gave a lot of money for a similar move – to rally the idea from the epic to buy exclusives for promoting the store, but it seems to me that it is completely rotten by a rotten undertaking.

    The legendary digital distributor
    @
    The birth of a new legend
    @
    VK Play
    @
    Absolutely not games.Mail.Ru (in appearance it is really not them, oddly enough)
    @
    Among the games you can find such a cult classics as
    @
    "Warface"
    @
    "Call of OPS 3"
    @
    "Wild Farm: Krasnodar Rage"
    @
    "Five nights with a helmet"
    @
    And (suddenly) "Atomic Heart"
    @
    Interface – processed interface of Steam
    @
    And now the most amazing
    @
    @
    @
    It also lags like the EGS, but the interface is better
    @
    Not even worse than Steam
    @
    Anti -Bugurt

    We are waiting for "your friend who has output" in all notifications of the country’s VK

    And what is interfering simply selling in VK, without exclusiveness? This is the problem.

  • Atlus Tisrates seven Persona projects – it seems that there is a persona 6 among them

    This year of the series Persona It is 25 years old. Atlus launched a special anniversary page where she promises a whole year of all announcements related to Persona. In total, the company Tisrates seven projects, among which it seems, it seems to be clogged and Persona 6.

    According to the Persona Central fan website, along with the anniversary page Atlus showed a scattering of souvenirs dedicated to all basic parts Persona. For example, there are collection cards that depict all the main characters of the series, but instead of the latter there is a plug with the inscription: "Secret".

    Announcements promise to disclose from September 2021 to the fall of 2022. Some assumptions about what hides Atlus, Already there:

    Each Persona There is a key color. The first announcement of the anniversary is highlighted yellow – color Persona 4. Probably in September 2021 Atlus Present the ports Persona 4 Golden For new platforms.

    According to Persona Central, a full -fledged premiere will be held as part of the anniversary Code Name: X – mobile game, which is created under inspiration from Persona 5. Development is engaged Perfect World Games – She acquired an official license to use Persona.

    Probably not all seven projects will be games: Atlus also mentions souvenirs, events and partnerships with other companies. But new games will definitely be, the creators emphasize Persona.

    Atlus adds that the general circulation of the series Persona at the moment exceeded 15 million copies. Between the release of the first version Persona 4 And the announcement Persona 5 Five years have passed. This year, five years have already been performed Persona 5. In general, the premiere Persona 6 Suitable both in finance and in time!

    July 13, 2021 on August 10, a certain entry will be available in the appendix of the mysterious horror of ABandONed – trailers will appear later

    July 13, 2021 Trace for audio and upgrade sounds – how the roar of engines will change in Forza Horizon 5

    Persona 5

    Persona 5 Royal

    Persona 4

    The best comments

    Second part of the two parts. Innocent Sin and Eternal Punishment

    I decided to start from the most inaccessible

    The other day I started Persona 5 Royal.

    The piano is actually one of the simplest persons, there Qol and facilitating aspects are much more than in previous games.

    And now a little conspiracyology:

    – We have a list of series games on the site

    – Among the games of www.betnerouk.co.uk the series, only the main parts and their supplemented editions are indicated (1, 2is, 2ep, 3, 3P, 4, 4g, 5, 5R)

    – 2, the slot is closed, this means games will be announced as part of the main series

    – On the logo of 25 years, you can see that there are 6 colors, each corresponds to one of the released people and they are located in the order of the game (well T (well.e. 3rd color is blue-the color of the person 3, 5th red-5th persons, etc.D.)

    -But the 6th color is white, no such color has a series of a series, it means this is a hint of the 6th part, but this does not mean that the color of 6 will be white, as I understand it, they will paint it with the right color during the announcement

    -Judging by the fact that they denoted approximate dates of the announcements, P6 will be announced in the fall of the 22nd, as closing the announcement (and just coincides by the dates, by that time from the Japanese release of the Persona 5 roots will pass for just 3 years, which means that they will have time to make a large part of the game for 3 years, so that it will show)

    -Once Persona 6 conframed, so it takes one of 2 closed slots, but the second remains what can be there?

    -If you show a little attention, it can be seen that there is no P3 FES on this list and it is unlikely to ignore the atum and threw it out of the list, because the events of the FES are canon and it is formally the same as Golden and Royal 4-ki and 5 (let it and more lazily made than 4-ka and 5)

    – And what does it mean? And this means that under the second closed shield apparently P3 Fes is hidden, or rather, its reprint on modern platforms (although for a good remake there, or such a thorough remaster with reaching the mechanic and locations up to 4, but this is another conversation no longer related to the topic)

    Those who are waiting for the announcement of 5 on other platforms, I am sorry, I am not good enough in conspiracyology to find at least some clues and tie them to something, but let’s hope as they say and keep your fists for you.

    but I decided to start from the most inaccessible,

    Heh, inaccessible, the most inaccessible is probably the first (it is wildly outdated and inconvenient a lot of what), and if you take Hasino from the trilogy (t.e. 3-4-5) the most inaccessible will be 3. The final boss there is … my respect, I really felt like a fight with death, you just imagine that the boss has 12 strips of hp, he constantly jugles with his vulnerabilities, resistance and deflect, can take control of your partners, you cannot directly control your partners, if he takes control of the boss, then that boss can start and still a lot of all, but you are still a lot of things. You die, pam-pam, you are thrown back to your last sava, which if you forgot to do, then suck your leg. This is the most sweaty boss of all the people in which I played (to clarify I did not go through the first one, I just could not force myself to relocate and go through the game).

    For the first time, the battle took me 1.5 hours of pure time t.e. This is without reboots (though if you don’t stupid and play the difficulties, I think you can manage it in 20-30 pure minutes). This I understand the boss, this is really my reverence. I really wiped sweat from the anus when I passed. They conveyed very well with the help of the battle with whom you are faced (with death itself), it really feels, especially if you do not put an easy difficulty.

    Persona 6 Dancing of course.

    So it was with the original persona 1. From the Persona 1 remaster on PSP, the good was not cut out anything and the translation was fixed there.

    I would not call it a trilogy, the first and second part are interconnected, but are very different from the future parts.

    Somewhere in the bushes, he lurked ominously and is waiting for a Patinka-automate on a person.

    It was too obvious, therefore, I raped this option, we play in conspiracy.

    It will be interesting whether the remaster of the first trilogy will be?

    Yes, that is why the PC SMT 3 reached the PC PC SMT 3. They still mentioned that sales of Straykers on a PC surpassed their expectations, and P4g on the PC exceeded the lam of copies.

    But it seems to be traditionally for a person to throw against the GG of his antipode, with absolutely opposite views, although I do not like these games in Pinokio starting from the three

    In 5 there are bosses for an hour during the first passage.) Не представляю, как от Окумуры может не сгореть. I understand that it is not to compare with the legendary boss of 3 (until they reached their hands, but they will come for sure), but still, at the first passage from it, everyone probably blazed. Well, Yaldabaof is also somewhere for an hour, unless, of course, to introduce him to Yoshitsun or Isanagi-and-Okami-these two will really put him on his knees. But here, too, the essence is not in some cunning, but in the volume of fat at the boss.

    No, the type of problem is that in the triple you should not only have a direct setup on the boss, but also be pumped into the die.

    Ameno-Sagiri-yes, the creature is still. The only boss in 4, which I have not banged 1 time.

    The other day I started Persona 5 Royal. Too often recently I came across this game, and they praised it everywhere, so I decided to try it. Indeed, the game went very much, it is only a pity that the exclusive PS4 is not very convenient to play because of this.

    I want to then start the rest of the games of the series. In general, I am a lover of playing games in order, but I decided to start from the most inaccessible, and at the same time, the best, according to many commentators, parts.

    If there are reprints of the remaining parts, I will only be glad, since still in the plans to pass them. There will be a new part – it is also good, the main thing is to be no worse

    About hardness, I had something else in mind. P5 is only available on PS4, which means that it can be played in it only in one place where the curling is standing, but you will not get particularly with it. But all other parts can calmly be put on PS vita or laptop

    Persona 4 Gold yes for the switch … mmmm.

    P5 is only available on PS4, which means that it can be played in it only in one place where the curling is standing, but you will not get particularly with it

    She went out on the PS3, it is emulated even on weak computers now perfectly, but on the laptop it is not a fact, but I understood your position, I accepted it.

    No, well, what kind of half there are hints, although with the fifth if the player is familiar at least 4ko you can guess

  • Atomic Heart is almost ready, the new trailer will appear on E3 2021

    On the official Discord server Atomic Heart I decided to chat one of the developers under the nickname Zace. Here’s what he said:

    Quote: “The game is ready, we collected almost everything we wanted. polishing is in full swing, began to work on portions. We try to rush us pliz) less nervousness)) ".

    U Atomic Heart There is already a book for 323 pages. She describes events before the start of the game, including local relations between the USSR and the USA, Stalin and Sechenov (a brilliant scientist and one of the characters Atomic Heart), alternative results of the Second World War, the origin of the enterprise 3826 (place of action of the game), as well as the history of the appearance of the P-3 (main character) and his wife. An excerpt from the book can be read in the photo from Zace.

    The team has already completed a new trailer, which is going to show on June 13, "On the day of polymerization", as part of E3 2021.

    There is no launch dates yet. Maybe on E3 and they will announce? You can find out more interesting things on the Atomic Heart page .

    Meet: Zinaida Muravyova, she is Baba Zina. In the second picture – an excerpt from the book on Atomic Heart.

    Meet: Zinaida Muravyova, she is Baba Zina. In the second picture – an excerpt from the book on Atomic Heart.

    May 25, 2021, the EPIC Court against Apple is completed, but months may go to the verdict

    May 25, 2021 Portal’s film adaptation is Gentlemanjimcasino.co.uk already writing a script, assures Jay Abrams

    The best comments

    State Paid, if you are in this world, have fraught with these people straight hands

    So the game has already come out that the opinion of her, that she will be raw shit? Where is the confidence that the release for the sake of release only? That’s exactly that the game will be released, then and then call down, it must get your chance to release, maybe they do it normally.
    Maybe I did not express a thought so, but I said not above that forgive the guys for shit, they start, and that they may make a cool product, although I myself do not believe in this, I ask you not to draw conclusions and give them a chance to show themselves, and then praise and praise with shit.

    Oh, come on, give you a chance to the guys. Yes, and they leave for so much time for watering, on the contrary, this is the indicator that the guys are interested in ordering to release normally.
    Yes, most likely the project of stars from the sky will not be enough, but I want to believe that this is a big beginning for our new generation studios. Right now we have in the development of Atomic Heart and S.T.A.L.K.E.R. 2, who knows, will suddenly burn out this time.

    So the game has not come out yet, so the devil knows how everything will be there. It will come out – we will see, but there is no reason to bury the project in advance, tea, not [b] anthem [/b].

    Well, Anthem on the vidos also looked pretty.

    For understanding in the game design – no. He looked secondary on the move.

    I will correct, right – Lord! Down with the dripping of words!

    And so the game intrigues, wait, on E3 – we will see!

    Not. This is Gaidaevsky Shurik))

    When I saw the first Anthem videos, I immediately caught myself thinking that this is the new Darkvoid

    But isn’t that all that awaits it?

    Grandmother of atomic behavior)

    And now Blizard what does? Wretched crafts! And the old games turned to amno

    As always, it will not be what everyone expected. Simplified, washed in places in the texture. All for the sake of reducing the threshold of entering the game. Like all the return and all systems.

    Well, I don’t know, do it normally -there will be a normal one, why release a product that will be raw to justify the deposits of investors? So Blizard used to do it normally and everything was happy with everything, but then give a chance – do it normally initially, and there we’ll talk

  • Atomic Heart will be released with Denuvo – developers promise to compensate for possible drawdown using DLSS

    DRM system Denuvo will be built into Atomic Heart. Chapter Mundfish Robert Bagratuni In an interview with Gambling, he said that he was not sure how it will affect performance, but hopes to play possible losses thanks to DLSS technology.

    The manager also said that on PS4 and Xbox One, the game will work in a dynamic resolution of 1080p and 30 FPS. There will be only one mode on PS5 and Xbox Series X – a dynamic resolution of 4K and 60 frames per second. On Xbox Series S – 60 frames per second and dynamic resolution 1440p.

    Robert Bagratuni added that battles in Atomic Heart Balanced to a high level of complexity:

    It is on high https://kingcasino-online.co.uk/ complexity that all those details that are difficult or almost impossible to notice by medium or light are opened, simply because the exactingness for the game itself, to the response, to the interruptions of various actions increases. The fighting itself is quite dynamic, so it is very important that the game also reacts dynamically to the player’s input.

    In this case, the player will need 25 hours to pass. However, the developer advises the hardcore regime in which we must "learn to have fun":

    Firstly, this will give more feedback and emotions to the player, and secondly, platinum will be available only for passing at the maximum level of complexity.

    The head of the studio promised more than 60 different hits in Atomic Heart: and the original soundtrack from Mika Gordon (Mick Gordon), and remixes of Soviet hits:

    We paid attention to music in “atomics” in such quantities that, probably, we ourselves did not expect. We mixed so many styles that you will not remember everyone. For example, there is Soviet music in the style of Fonc (Phonk). There is, of course, Mikovshchina. Just in bulk everything.

    Finally Robert Bagratuni promised that the game will be a robot-prison from "Well, wait!". In total, more than 200 Easter policies were laid in it.

    In an interview, the developer did not disclose the release date. Atomic Heart The CIS will become an exclusive store VK Play.

  • Atmosphere The Elder Scrolls IV: Oblivion.

    Hello! I conceived a series of blogs in which I will talk about the atmosphere in games, about the elements that work for the atmosphere and against it, and also tell how it can be improved.

    Quote from Wikipedia.

    · The objective property of the environment, which can be attributed not only to a separate subject, but also to the method of assembling this environment. Hernot Boehme put forward such an understanding of the atmosphere, suggesting the reproduction of the atmosphere, that is, its equally active effect on different people.

    So what can work for the atmosphere or against it?

    What we see must correspond to the spirit of what we play. An example of a good visual is the world of Zen from Half-Life. We can imagine that aliens of various species can live in a world that looks like the developers showed us. An example of a bad visual – Fallout 3. A nuclear apocalypse occurred in the world, and not the eruption of a pit with mud, and all these abandoned high-rise buildings had to be inhabited for a long time, and not two or three people, but entire settlements.

    Animations also affect the visual. We can mention the animations of the weapon in Call of Duty Modern Warfare 2019, but it is worth noting that the animations were made manually there.

    2. Audio accompaniment.

    Yes, the wind should blow in the mountains. Yes, the metal should ring, rustle cardboard, clasp armor, etc. and others. Sounds are one of those things that forms our perception of the world. For this, both music and the Embipation work. Jesper Küd, Jeremy Soul and Inon Zur – I take off my hat, my respect.

    Here it is worth making a retreat. This is a very wide topic, and most importantly, very subjective.

    But one rule can be distinguished, similar to the rule of the visual: how we play, must correspond to what is happening on the screen. A good example here will be Metal Gear Riding. It is told to us that our vibro -clinic is able to cut metal, and sometimes we can run the mode in which we can chop the model for pieces.

    A bad example is Shadow of War and Shadow of Mordor (but generally games are good). Transfer the battleship from Batman to a game where the main weapon sword is not the most successful solution.

    4. Script and quests.

    Here the rules moved straight from cinema. Set the conflict, make you look for a solution. But not only the main quest affects the atmosphere. Outdoor activity can also affect the atmosphere: both secondary quests and various mini-games.

    “Bring” nobody likes it, but sometimes it can benefit. As an example – Kingdom Come: Deliverance. Social elevators in the Middle Ages in action. If you want to become a respected person? Be kind to run a couple of years on the run by Pan, and there, you see, a person will form from you. Another good example: Tyranny. The hand of justice Kayros should not solve the town problems of the villagers, but to announce the Edict for pacifying the rebels – this is just our competence.

    All this can be summed up with one very capacious term: "Refusal of unbelief". There are enough materials on this term on the Internet. In the context of the blog, we can only say that the atmosphere either helps the refusal or interferes.

    The first game I want to talk about will be the Elder Scrolls IV: Oblivion.

    Chapter 1. Introduction

    2007. The author, at that time still a student of approximately the fifth grade, missed the next fantasy-RPG. Baldur’s Gate, Icewind Dale, Neverwinter Nights, Homm 3, Arcanum, Witcher and other projects of those times were played to holes. The ADSL Internet has not yet been, I had to learn about games either from friends who somehow got another dubious disk, or from rare magazines. Gambling at that time was still a luxury.

    The author dreamed of only one thing – it would be possible to chop the orcs not in isometry, and not as in the first witcher, but as in Enclave. Only so that with the greater world, pumping, and the "Click – Blood" format combat system. About Morrowind at that time the author did not hear heard.

    After some time, the author came across a disc with some strange, but interesting game game. Some kind of Oblivion. Yes, and, apparently, the fourth part of a series. Well, the fourth so fourth, the author thought and began the installation process.

    After installation, setting and launch, the author got into the main menu. The contour maps that were enough at school did not impress him at all. Unlike music. Epic music invited would go to the adventure. As it turned out later, it was a long adventure ..

    Chapter 2. What to praise.

    After a couple of hours of the game, the author realized – this is literally the game of his dreams. Without caravans, but without them not bad.

    Create your hero from the proposed race? Happy-tiger-casino.co.uk – Check.

    You are not constrained by the class, and you can even create a hybrid of a warrior and a magician? – Check.

    Dozens of unique artifacts? – Check.

    You can even create your own? – Check.

    Tons of quests? – Check.

    Hundreds of hours were spent on this game. After all, it was necessary to finish all the guilds, find all the Ayda figurines, collect all the dadric artifacts, the main quest … Ay, somehow later. What a quest, here Lucien Lashans was hung by the legs!

    And magic? 100% reflection/chameleon? Sigil stones give a free enchanting? You can break the enemy equipment to leave it in one way? Suck all endurance so that the enemy falls and cannot rise? That’s what, Tamriel or Hogwarts?

    And more tons and tons of all. Only one thing was not enough for completeness – craft.

    What affects the atmosphere here:

    The visual is not entirely and completely (more on this), but it definitely works for the atmosphere. Hundreds of equipment is distinguishable at first sight, as, by the way, monsters. Design and equipment, and monsters corresponds to the general style of half -gravity. It is half -time. The unique architecture of cities, reflecting the essence of the inhabitants … or vice versa?

    In Oblivion, a picture of nature is one of the most picturesque. And what nights are there … Each vampire adventure in the night was accompanied by Master and second.

    I would like to note the races separately: the Kajits and the Argonians are too humanoid, but the orcs turned out to be good, just like their patron malakat – like an aldmer that came out … In general, not from where you need.

    2. Audio accompaniment.

    I would like to say special thanks to Jeremy Soul for the music. In cities and forests, music evokes calmness corresponding to the general spirit of the game. The Army of Sauron attacks on a sort of pastoral plain plain plain plain plain. Parallels with the works of Professor Tolkien are carried out very easily, which is why the author used the word "half -gravity".

    A good contrast arises in the gates of Oblivion – there is almost no musical accompaniment, only a rumble of wind and periodically included combat music. This creates an atmosphere of wasteland, with which the plan of Merunes Dagon is.

    Combat music creates the effect of tension and anxiety, which contrasts very vividly with soothing and enchanting music in peaceful moments.

    Weapons feel weight – heavy sinks with a hammer are very different from quick strokes with a dagger. Heavy and clumsy daerots do not behave like scams – they try to crush you with weight, and they weigh, apparently, a lot. Scams try to keep distance and throw with fire balls. Even in close combat, they do not try to portray themselves as a kung fu masters, but pushing them with their shoulders.

    The abundance of magic opens a wide (Russian) field of experiments. Here you have a call, and spontaneous damage, and the imposition of vulnerability, and paralysis, and reassurance with rage. The same can be said about alchemy. But the alchemy here also serves as an instrument of earning that it is very good for the atmosphere – it is not necessary to use everything that you welded, because you can, sorry for the pun, weld yourself.

    Artifacts, although unique, but do not determine parts of equipment. They can be a serious help in different cases, but they are more likely a situational tool, because any sword at the first opportunity will be replaced by a gold brand or umbra. However, the game does not force you to use one, specific artifact, but provides a choice.

    4. Script and quests.

    Let’s start with the good – Bethesda really tried to make an adventure. Not the story of a completely special character, but an adventure. There cannot be avoided comparison with Morrowind, which will continue to meet in the text. It is with Morrowind – Skyrim that is very strongly knocked out of the styles of the third and fourth parts.

    In Morrowind, although you are chosen, but go to prove that you are it. In the meantime, you will not prove – you

    Oblivion is a very warm game where you do not feel like a stranger, you are not crushed by the burden of chosenness – because not you elected in this story. Therefore, you can do anything – the plot does not drive you. Martin under the protection of blades, Merunes is not very in a hurry with a full-scale invasion, and Mankar Camoran in his own paradise “While on Chille, on a relaxation”. This is played by the fact that the main events have already happened without your influence – the quatch is destroyed, the emperor is killed, the amulet of the kings is stolen. The situation hints to you, they say, it would be nice to go and deal with it all, but, as you see, the threat is not very strong. Sometimes, guild quests much more affect the alignment of forces than the main quest. Guilds of magicians and fighters tell stories about the confrontation of groups, and the thieves guild will send into the past, and all this is much more interesting than the story of Bastard.

    The plot of additions must be mentioned separately. The first came out rather mediocre, but the trembling islands gave many more cool stories. All quests work on immersion in this crazy world.

    Chapter 3. For what to scold.

    And there was no end and edge of the joy of the author … The first couple of hundred hours. Because then he got acquainted with a whole bunch of other games, much more worked out and interesting.

    In addition to the already mentioned races, Oblivion has one very big problem – roundness of models. The whole game seems to consist of everything "inflated". This applies to everything – characters, equipment, and architecture.

    In comparison with Morrowind, it looks like another extreme – the entire Morrowind was angular and unpretentious. However, this is still a spectrum of one style. From anxiety and uncomfortable – to calm and warmth.

    It is also worth noting the poor textures of caves, forts and plan of Oblivion: it is very difficult not just to distinguish them from each other, but generally understand navigation inside. A little better the situation with Aleledan ruins, but only due to the fact that there are more different objects.

    2. Audio accompaniment.

    The sound design is very simple, from which it is not completely delayed in memories. But this is not a minus, rather, the absence of a plus.

    Only the lazy did not kick auto -overlings and the editor of the characters. The author would like to note another moment. At any complexity at the high levels of the player, it becomes simply uninteresting to participate in battles – all the progression and so happens with jumps, and at high levels you meet a bandit in a long armor. This gives rise to situations when even the most powerful weapons of the enemy have to be raked. And here the game provides tools for his own breaking. Example: 100 % chameleon and 100 % reflection of physical damage. Such things completely kill all interest in the game. And the fault of the developers is not that they provided such tools, but that the balance they confesse to avoid battles. Or use a build without an increase in level.

    Another problem is the ubiquitous gates of Oblivion. These are boring, fresh, monotonous locations, still often confusing and with a dubious reward at the end.

    4. Script and quests.

    Only the main quest deserves censure. You do not empathize, do not worry about the heroes, from that he is not interesting. Because the story is isolated from the player. This is a story not a player, but a third person with whom you play an runaway. All personal in history ends at the time of exiting the sewer. All of your instructions could be fulfilled by one baurus. The line of additions to the trembling islands, where you become the champion of Sheogorata, becomes more interesting.

    Chapter 4. How to fix the cons.

    Part One, practical.

    The most obvious, easiest option. They will correct the models, make the characters more beautiful, and in places they will solve a couple of gameplay problems. At one time, the author really fell in love with the teleportation mod to the beginning of the dungeon – in Oblivion they were not looped, as in Skyrim, and had to return from the beginning to the end. If you want to play now-the game still needs to conduct a cosmetic lift. Fashion for models and textures will save the eyes of pain, and fashion for balance and auto -overlings will save the bandits in Daedric armor.

    Otherwise, the game is pretty good in its vanilla performance.

    And if you are a sophisticated Loroved Oblivion, then for you on the Internet is full of both ready -made assemblies and modding guides. Everyone will be able to create oblivion dreams.

    Part two, theoretical.

    The main quest needs very serious processing. The easiest option is to add a pair of personal quests from Martin, in which you needed to help him in several matters that are not related to preparation for the ritual. They will return to the kvatch to bury his friend or bring his personal belongings – a good quest showing Martin not as a thing for part of the ritual. And so, you are already connected with him by a certain personal story, you are no longer a courier.

    Quest with the closure of the gate of every city? This is very bad. Drive a guard to show that you need to touch the Sigil Stone? Hmm. This must be cut completely. The gate is enough in two points – near the kvatchch at the beginning, near the bromus at the end. Optionally – leaving the gate near Chaiadinhall to save the son of the count is good Optional quest, but no more.

    Conclusion: The Elder Scrolls IV: Oblivion has an atmosphere of unobtrusive adventure, which has only a little. Oblivion atmosphere is remembered, but not eaten into memory.

    Rejection of unbelief occurs, but with a creak.

    So you can characterize the whole game: "Good, but …"

    The immersion and the main quest prevented the immersion, the rest of the game does not violate its own atmosphere.

    As a result, an assessment (not reflecting the essence): 7 “Stop Right There Criminal Scum” out of 10